Takeaways:
- Computer Science Resources: Barefoot Computing, Computational Thinking Teacher Resources, Code.org, scratch.mit.edu, CSTA, Daisy the Dinosaur (K-2), Dash and Dot, Tickle, Pixel Press Flowers, Code Warriors (Ages 9+), Hopscotch, Lightbot, Scratch Jr., Bloxels, Tynker, Botlogic, Blockly, Enchanted, Wonder Workshop,
- Robotics - Ozobots, Sphero, BeeBot, LEGO WeDo, LEGO Mindstorm, Dash and Dot
- Create a Symbaloo for coding sites for students.
- Debugging is important in coding and robotics programming to develop computational thinking.
- Code. org has unplugged activities that don't require technology. Use these activities in centers with students along with programming and robotics.
- Students designed arduino cars and printed their own wheel designs on 3D printers.
- Teach a group of students to teach other students
- Help them develop their knowledge of the materials and project to understand how to teach the other students.
- TI Inspire Apps for iPads. TI Inspire has programmable brain.
- Science Notebooks can be designed to meet teacher and students needs.
- Designate use of sides - left =assignments and right=creative or left =student output and right =teacher input
- Use packing tape to protect cover
- Can use multiple composition notebooks by joining covers with duct tape
- Have notebook quizzes for accountability
- "Tell me what's on Page 2."
- Cafe menu for student outputs or assignments
- Store notebooks in rooms or take pictures of pages for students to recreate lost notebooks
- Dotstorming,com
- Remind101 for private team communications (FLL or Idaho TECH Challenge) or other group cmmunications
- "Why do some students wonder?"
- "Why do some students crave more knowledge?"
- Transitions between schools are critical moments to shape students' success.
- Capabilities (growth mindset) - if you don't believe you can excel you won't put in as much effort.
- So how do we shape students' sense of capabilities?
- Belonging (comfort/ownership) - Are the other students in the class like me?
- Gives you a sense of comfort and ownership.
- Purpose (why) - How might what they are learning be useful to others?
- Personal
- Help students develop long lists of things they are good at.
- Identify goals
- Students may have different goals
- learn content (learning goals) - increases likelihood of mastery response
- show they know the content (performance goals) - increases vulnerability to a helpless response
- May be different because students have different opinions about the intelligence (fixed or growth mindset)
- We can insulate students from their own bad self theories to combat fixed mindsets.
- ADI - Arugment Driven Inquiry
- identify a task or need to solve a problem
- generate and analyze own data
- produce a tentative argument
- argumentation sesssion with peers
- write an investigation report (formal communication)
- double blind peer review of investigation report
- revise report
- reflective discussion over the the inquiry
- ADI website
Wrapup:
http://129.116.119.51/fmi/webd/#TRC_Collaboratives15_16
http://www.thetrc.org/trc-21st-annual-meeting/
No comments:
Post a Comment